The Deluoode Derby: GAME "NIGHT"

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What times works for you on Saturday?

10 PM UTC
1
11%
9 PM UTC
1
11%
8 PM UTC
1
11%
7 PM UTC
0
No votes
6 PM UTC
6
67%
 
Total votes: 9

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Re: The Deluoode Derby: GAME "NIGHT"

Post by aeon »

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Re: The Deluoode Derby: GAME "NIGHT"

Post by Maypews »

@JohnTitor Do you have an estimate of how long the hunt on the FGL map takes to complete? Based on what Dokyun said it sounds like we need to plan the mods/maps(?) out in advance. Typically I think 3-4 hours is good for this sort of thing, and I'd like to play prop hunt since I'd always seen and even played knockoff versions of it but never on GMod itself.
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Re: The Deluoode Derby: GAME "NIGHT"

Post by capstasher »

my answer is any
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Re: The Deluoode Derby: GAME "NIGHT"

Post by Parzival »

I couldn't do Saturdays. I go in at 7 PM UTC on Saturdays.

I could do Mon-Wed so long as it's before 1 AM UTC, and Thursdays I can do any time pretty much
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Re: The Deluoode Derby: GAME "NIGHT"

Post by Maypews »

Parzival wrote: Fri Jul 03, 2026 3:46 am
I couldn't do Saturdays. I go in at 7 PM UTC on Saturdays.

I could do Mon-Wed so long as it's before 1 AM UTC, and Thursdays I can do any time pretty much
Ah hell, I actually picked Saturday assuming you'd be able to come most weeks since you specified that it was the 4th in your earlier post. I dunno, would putting it on Thursdays moving forward complicate it for anyone here? Probably too late to reverse course on the upcoming now though.
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Re: The Deluoode Derby: GAME "NIGHT"

Post by Parzival »

Maypews wrote: Fri Jul 03, 2026 4:14 am

Ah hell, I actually picked Saturday assuming you'd be able to come most weeks since you specified that it was the 4th in your earlier post. I dunno, would putting it on Thursdays moving forward complicate it for anyone here? Probably too late to reverse course on the upcoming now though.
Gomen, I should've specified that that's just my normal schedule :Sorry:
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Re: The Deluoode Derby: GAME "NIGHT"

Post by JohnTitor »

Maypews wrote: Thu Jul 02, 2026 11:08 pm
@JohnTitor Do you have an estimate of how long the hunt on the FGL map takes to complete? Based on what Dokyun said it sounds like we need to plan the mods/maps(?) out in advance. Typically I think 3-4 hours is good for this sort of thing, and I'd like to play prop hunt since I'd always seen and even played knockoff versions of it but never on GMod itself.
That's more than enough time to beat it several times through I believe, especially with at least half a dozen people. As for prop hunt, eh, might work on the map too.
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Re: The Deluoode Derby: GAME "NIGHT"

Post by NonoEnjoyer »

Maypews wrote: Fri Jul 03, 2026 4:14 am
Parzival wrote: Fri Jul 03, 2026 3:46 am
I couldn't do Saturdays. I go in at 7 PM UTC on Saturdays.

I could do Mon-Wed so long as it's before 1 AM UTC, and Thursdays I can do any time pretty much
Ah hell, I actually picked Saturday assuming you'd be able to come most weeks since you specified that it was the 4th in your earlier post. I dunno, would putting it on Thursdays moving forward complicate it for anyone here? Probably too late to reverse course on the upcoming now though.
I generally work thursdays. it would have to be after 11PM EST for that to work for me, but if the majority prefers thursday then feel free to banish me to the shadow realm
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Re: The Deluoode Derby: GAME "NIGHT"

Post by Maypews »

Well everynyan, it appears the time has been set. Tomorrow at 6 PM UTC we will be playing Garry's Mod. It seems that multiple people can't do the hunt on their own (I was hoping for it to be a sort of race), so instead the bounty will be paid out to whoever finds the most items instead of the first to find all. We will also play prophunt after, and if people still want to hang out we may stream youtube videos via the media player. The preliminary modlist can be found below, please subscribe before joining as downloading from the host is unreliable.

https://steamcommunity.com/sharedfiles/ ... 3698371216
https://steamcommunity.com/sharedfiles/ ... 3001397905
https://steamcommunity.com/sharedfiles/ ... =135509255


Note: Workshop items shouldn't be required now thanks to a mod I found.
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Re: The Deluoode Derby: GAME "NIGHT"

Post by NonoEnjoyer »

I think we can say that the first Deluoode Derby was a smashing success. Fun was had by all, despite technical difficulties (imagine using linux LOL) and high ping (imagine being european LOL). the Steins;Gate map ended up being a huge disaster, but in a funny way. Prop Hunt was great, Murder... murder kinda sucks ass.

If you didn't get to make it, we missed you. Soon I will upload the raw, uncut, unfiltered, hard-hitting footage from our first derby. I will mention this again when I post the video, but if anyone wants to watch it and pick out some of the best moments for me to make a condensed supercut, that would be helpful. Thanks for playing.

:Congrats:
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